- Ted represents a "Human" due to the normality of his life. This is very Hyperreal.
- It's a bricolage as Teddy Bears are associated with children.
- Ted references 'Teddy Ruxpin' as Ted talks, he says things such as "I LOVE YOU!" and in doing this it mocks the idea of a talking Teddy Bear.
- Flash Gorden is referenced within the film Ted. It is a terrible film, but when referenced in Ted it becomes something good.
- Ted includes cuts in the same way that Family Guy does, irrelevant and pointless at times.
- The voices of the characters in Family Guy are also used wihtin Ted (Mila Kunas etc).
- Ted mixes real footage along with CGI (Cartoon) footage.
- In one of the introducing scenes there is a Poster of the film 'Jurassic Park' on the wall, this is a strong intertexual reference.
- The film starts of in a similar way to a story, these are associated with childrens books, but the film is infact the complete opposite and is definitely not suited for children.
BradEssex A2 Media
Thursday, 9 May 2013
Why + How Ted is Postmodern
Friday, 3 May 2013
Applying Kramer's Theory - Enter Shikari // Destabilise
8. considers music not as autonomous but as relevant to cultural, social, and political contexts.
10. considers technology not only as a way to preserve and transmit music but also as deeply implicated in the production and essence of music.
6. questions the mutual exclusivity of elitist and populist values.
Friday, 19 April 2013
Friday, 12 April 2013
Schematic Differences between Modernism & Postmodernism
Thursday, 21 March 2013
Thursday, 7 March 2013
Discuss why some people are not convinced by the idea of postmodern media.
Discuss why some people are
not convinced by the idea of postmodern media.
Postmodernism is a rejection of modernism or a response to it,
which already gives people a reason to criticise it. Postmodernism is a broad
term to describe many forms of disciplines such as Art, Architecture, Philosophy
and Music. Modernists want to look to the
future and forget about the mistakes of the past in order to progress, where as
Postmodernists argue that it is not possible to only look to the future and not
look to the past because you would be reciting the mistakes, which then stops
progression. Postmodernists
tend to create texts by chance for fun rather than design them for a purpose
and to serve as a use. All the text will regularly go in contradiction of media
conventions, mixing genre and dismissing the traditional narrative structures,
like Jean Francois Lyotard's Narratives. By using existing real media
conventions from previous media texts it gives Postmodernists the ability to
produce something new either to respectfully pay homage to it or to mock it for
comedic value as a Pastiche. Furthermore, a criticism of their use of
intertextual references is that the audience has to know the source or
understand the reference given otherwise they won't understand the context of
the joke. Many view it as a negative due to
it replacing classical concepts especially in Art and Music. An example of a postmodernist displaying intertextual references in this way would be comedy programs like Family
Guy or The Simpsons, these are constantly making intertextual references to
other existing texts such as Star Wars. The criticism is that this makes it
less accessible to various audiences because it won't connect to the
people who don't understand the references given. This is one reason why some
people are not convinced by postmodernism. Some Artists and writers
etc. such as Quentin Tarantino also seem to be given this bad stereotype due to
their inclusion of various different postmodern elements within their work due
to being accused of “stealing” an original idea and manipulating it to then
call it their own.
A further reason why some people are not convinced by the
idea of postmodernism is that the use of intertextual references have reached
an extent to where there are no more and therefore modernists believe that
postmodernist are copying what has already been done. A reliable example of
this is Kanye West’ song ‘Diamonds from Sierra Leone’, this song uses various
samples from ‘Diamonds Are Forever’ by Shirley Bassey. From examples like this
and many others within existing conventions some people are concerned that
originality will be stretched so much that it will become completely lost and
t postmodernism we will be reusing the same references and sources
throughout generations over and over again.
Understanding an existing media text a post modernist will
watch a film/program etc for example and pick out bits where the director has
paid homage or taken inspiration from. For example if a post modernist watched
a film with many intertextual references in such as ‘Scott Pilgrim Vs. The
World’ they would be able to find the references and apply them to wherever
they were taken from. Again, modernists disagree with this due to the fact that
anyone not knowing the origin of the references is not included.
Continuously,
Post modernist also like to see things for what they are, René Magritte once
did a painting of a pipe and labelled it as ‘this is not a pipe’ which to
someone not understanding or to someone that has a misunderstanding of post
modernism would find abnormal, moreover a post modernist would make sense as it
is not a pipe but a painting/image of a pipe. Some modernist’s object to the
fact that some video games include postmodernism, this is because they are
surreal in a sense as some are set in space etc. Some games allow us to manage
a football team; others give us the ability to have numerous lives or making us
invisible such as ‘Call of Duty’, they
object to these things due to the fact that these activities are literally impossible
for us the achieve.
The postmodernist game ‘Desert Bus’ is different in
aspects, this is because it takes 8 hours to finish and once completed you
receive only one point (unlike traditional games giving us numerous thousands
of points). The game doesn’t allow you to pause at any stage just like reality,
not only this but if you stop or fall in a ditch you are towed right back to
the start no matter how close you are to completion, this also shares a strong
link with reality. People play this game because it is one of the most accurate
and realistic games that has been made. Some people would disagree due to the fact it
being “pointless”, this is because the whole point of hyper-reality in games is
to release yourself from reality and become someone else who can do things that
a normal person can't such as a solider, a rock star or a manager of a
football team.
Post
modern media texts and post modernists challenge traditional texts due to what you watch, read, play or look at actually an original or a copy of
something that already exists? The probability is that yes, it may well be a
copy of an existing convention. In a few years time the whole meaning behind
post modernism will have changed again which makes modernists think, what is
the reason in learning the meaning to postmodernism?
Monday, 4 March 2013
Digital Technology Essay
Describe how you developed your skills in the use of digital technology
for media production and evaluate how these skills contributed to your creative
decision making. Refer to a range of examples in your answer to show how these
skills developed over time.
Digital technologies have had a massive influence on media
production over the last few years, throughout the duration of both years I
have learnt a massive amount about how to use them and what the benefits are of
using them. They in turn have contributed
and have had a massive impact of the quality of work and the finished products
that I have produced over the past two years.
One piece of digital technology was iMovie, this played a
massive part and was a vital piece of digital technology in both years 12 &
13, without iMovie I would have had to use a different piece of digital
technology which could’ve been a lot more complex to use and navigate around,
but iMovie was beneficial to me as I found it very easy to use due to its
simple structure and layout. As time went on I became much more efficient with
iMovie, my AS work shown us editing a short music video for ‘Busted – What I Go
To School For’ in this video there were little effects used as I didn’t have
the ability to create them at this point. However, this changed as I progressed
in the year and it then became apparent that I had developed my skills using
this digital technology within the final version of my A2 music video. I used a
varied amount of effects with the advantage of using iMovie such as slow-motion
effects at points where the song escalated into a sort of “drop”. Due to the
song being fairly electronic iMovie became beneficial in producing a “glitchy”
type of effect this gave our music video much more of a lively effect which we
were unable to create without a crowd. The finding of these skills were visible
on other existing texts that I had been looking at in the research and planning
process, this helped my creative decision making process as my ideas in effects
were used on my own product.
Another beneficial piece of Digital Technology was Photoshop;
again this was a contributing factor in both years of my work. Without
Photoshop I would’ve had to use software such as Microsoft Publisher, this
would have made parts of my work lack in quality, but Photoshop gave me the
ability to add new key factors to my work as I had a wide selection of tools to
choose from. Photoshop give me the ability to do all kinds of things to images
such as manipulation and cropping etc. An example of this would be the skull
replacing the ‘o’ in the title ‘Mothership’ on my final version of my Digipak
& Poster. I did this as I became familiar with this particular piece of
digital technology using various tools such as the magnetic lasso tool. I could tell I had developed in the use of
this tool due to looking back at my AS magazine. I saw that the cropping around
the edge of certain images looked poor in parts whereas the cropping around my
A2 ancillary products shown professionalism. Photoshop allowed me to expand my
creative decision making process due to being able to use a wider range of
tools.
Blogger was also used within the two years of both AS and A2,
It was used to convey the majority of the coursework. We had very little
experience of this website prior to this but had a small understanding of how
it worked due to using other blogging websites such as Tumblr. At A2 we
developed our skills with the use of Blogger as we found out that we could do
our A2 music video group work on it (Research & Planning etc.), this
enabled us all to post at the same time whilst keeping all our work together in
one organised blog. As I progressed through AS I realised that tags could be
added to posts, this made navigating around my blog much easier.
Overall, digital technology
was a vital factor in allowing us to make good creative decisions in our A2 and
AS productions as well as making our productions effective in ways that real
media conventions have achieved.
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